Trampling Charge. If the castadon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must make a DC 16 Strength saving throw. On a failed save the castadon can push the target up to ten feet in any direction and/or can knock the target prone. If the target is prone, the castadon can make one stomp attack against it as a bonus action during this turn.
Reckless Tenacity (Recharges after a Long Rest). If the castadon is reduced to 0 hit points, it immediately recharges it's Fire Breath, regains 30 hit points, and springs back to it's feet with bloodlust in it's eyes. The castadon becomes hostile to all creatures it encounters, has advantage on all attacks that it makes, and creatures have advantage on all attacks against the castadon until it finishes a long rest.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10 + 5) bludgeoning damage.
Fire Breath (Recharges after a Short Rest). The castadon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 39 (6d12) fire damage on a failed save, or half as much damage on a successful one.
Description
A massive reptilian monstrosity that lives within the wastelands of Torros, the castadon is a huge creature that resembles a rhinoceros that has fused with a fire-breathing dragon. Castadons are savage and wild, usually hunting alone and living as solitary creatures. Due to their nature they are extremely difficult to tame, but when successful the castadons are breed and used as beasts of war.
Civilized societies see castadons as monsters that should be either hunted or kept captive and secured as beasts of war. These creatures are deemed to dangerous for anyone but the military to keep, and large bounties are usually placed on killing or capturing any roaming castadons.
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