Huge Fiend (Demon), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 310 (23d12 + 161)
Speed 40 ft., Fly 80 ft.
STR
26 (+8)
DEX
15 (+2)
CON
24 (+7)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws STR +15, CON +14, WIS +10, CHA +13
Skills Deception +14, Insight +10, Perception +10
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 23
Languages Abyssal, Telepathy 120 ft.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Death Throes. When Belaphoss dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys Belaphoss's weapon.

Fire Aura. At the start of each of Belephoss's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Belephoss or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Legendary Resistance (3/Day).  If Belaphoss fails a saving throw, it can choose to succeed instead.

Magic Resistance. Belaphoss has advantage on saving throws against spells and other magical effects.

Magic Weapons. Belaphoss's weapon attacks are magical.

Actions

Multiattack. Belaphoss makes two attacks: one with Forlorn, its greataxe, and one with the whip attached to the handle.

Forlorn. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8) slashing damage plus 13 (3d8) fire damage. If Belaphoss scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

Abyssal Storm (Recharge 5-6). Belaphoss surrounds himself with explosive fire that fills a 30-foot sphere centered on him. Each creature in the fire must make a DC 20 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. Belaphoss is immune to this damage. Objects in the area are subject to it, and the fire ignites flammable objects in the area that are not being worn or carried. 

Teleport. Belaphoss magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Legendary Actions

Belaphoss can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Belaphoss regains spent legendary actions at the start of its turn.

Attack. Belaphoss makes one attack with its whip.

Attack (Costs 2 actions). Belaphoss makes one attack with Forlorn. 

Teleport. Belaphoss magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Description

Belaphoss the Mad is an ancient and powerful balor with ambitions to godhood. Called the Left Hand of Demogorgon, the Devourer of Hope, and the Warlord of the Gibbering Hordes, he has long waged war across the Abyss.

As a lieutenant of Demogorgon, Belaphoss commands significant demon armies and demands loyalty from all his servants. As crafty as he is powerful, he often masquerades as a devil or a benign spirit to lure mortals into pacts designed to fulfil his own plans—after which he betrays his unwitting followers at his own whim. Belaphoss often gathers such servants through dreams and nightmares, using them to set his centuries-old plans into motion.

Belaphoss styles himself more civilized and cunning than other balors. He has served Demogorgon for eons, leading the hordes of the Prince of Demons into battle against the armies of Graz’zt and Orcus. However, this service has all been part of a calculated plan to one day turn against Demogorgon—and become lord of the Gaping Maw in his stead.

The demon Belaphoss is a multihorned balor who wields a deadly weapon: Forlorn, a greataxe wreathed in flame that has a flaming whip attached to the base of its haft.

Monster Tags: Demon

Slaine000

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