Armor Class
18
Natural armor
Hit Points
20
(4d8 + 4)
Speed
45 ft.
STR
8
(-1)
DEX
20
(+5)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
DEX +8
Damage Vulnerabilities
Cold
Condition Immunities
Petrified
Senses
Darkvision, Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Magic Resistance. The cactaur has advantage on saving throws against spells and other magical effects.
Cunning Action. On each of its turns, the cactaur can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the cactaur is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the cactaur instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
100 Needles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d100 piercing damage.
Reactions
Uncanny Dodge. The cactaur halves the damage that it takes from an attack that hits it. The cactaur must be able to see the attacker.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/12/2018 2:57:32 AM
|
4
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0
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|
Coming Soon
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11/12/2018 2:59:01 AM
|
4
|
1
|
--
|
Coming Soon
|
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