Tiny Swarm of Small aberrations, Neutral Evil
Armor Class 13 natural
Hit Points 9 (2d4 + 3)
Speed 10 ft., Walk 10 ft.
STR
3 (-4)
DEX
14 (+2)
CON
8 (-1)
INT
2 (-4)
WIS
2 (-4)
CHA
4 (-3)
Saving Throws DEX +4, CON +1
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Blinded, Grappled
Senses Blindsight no eyes, Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Reform: as a free action when the creature is forced out of its target it reforms

 

Actions

Bite attack: +3 the creature makes one attack using its mouth and deals 2 d6 +3 of damage

Jump the creatue can jump half its movement speed in height. if it jumps at a target they must make a dc 13 dexterity saving throw or suffer a bite attack.

Bonus Actions

Split: on a successful lunge attack the grub splits into 4 smaller worms that burrow into a targets skin. If the  the target makes a constitution saving throw of 16 the smaller worms are forced out and reformed. on a failure the target if frightened for the next six rounds for every, the bite attack automatically hits for every round that the creature remains inside the target. the target must remake saving throws at the end of their turn for duration.

 

Description

an abnormally large grub that is greenish in color that is usually found in swamp that feeds off the bodies of the dead by burrowing through them.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2021 11:41:30 PM
1
1
--
Coming Soon

Habitat: Swamp

cable1998

Comments

Posts Quoted:
Reply
Clear All Quotes