Small Humanoid, Chaotic Evil
Armor Class 16 Heavy
Hit Points 1666 (15d8)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Senses Passive Perception 11
Languages Abyssal, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

=== SPECIAL ===
Channel Divinity • 1 / Short Rest
You can channel divine energy to fuel magical effects a number of times per short rest.

Dark One’s Blessing
When you reduce a hostile creature to 0 HP, you gain 13 temp HP.

Dark One’s Own Luck • 1 / Short Rest
Once per short rest, when you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the roll but before the effects occur.

Fiendish Resilience
You can choose one damage type to gain resistance to when you finish a short or long rest. Damage from magical weapons or silver weapons ignores this resistance.

Actions

=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object

 

Bonus Actions

=== BONUS ACTIONS ===
Help Action

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Skriccek was once a well regarded Jerbeen cleric of the Avium. After finding the hidden prison of the flame elemental that scarred the land, Skriccek's mind was poisoned by a strange internal voice. "Free me!" it exclaimed. Skriccek was overtaken by a dark power so overwhelming that he made a pact with this fiend to be able to wield warlock powers in addition to his cleric abilities. No stranger to magic, Skriccek began his own quest to find the relics that were hidden across the land, in order to find and free the evil elemental lords that now controlled him.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2021 11:40:36 PM
3
1
1.0
Coming Soon
9/1/2021 11:44:13 PM
2
1
--
Coming Soon
Valdrael

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