Berserk. Whenever the golem starts its turn with 30 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
False Appearance. While the golem is not moving, it appears to be a mound of bones.
Aversion of Lightning. If the golem takes lightning damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Fire Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) bludgeoning damage.
Hideous Laughter (Recharge 5-6). Each creature within 30 feet of the golem that can hear it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature that fails its saving throw by 5 or more is paralyzed for the same duration. An affected creature can repeat the saving throw at the end of each of its turn, ending the effect on itself a success.
Description
Bone golems are golems bound to piles of bones. They tend to be unusually aggressive for golems, especially when they are close to destruction. Powerful enchantments protect it, deflecting spells and all but the most potent weapons.
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