Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Elemental Control (Earth). The Arch elementel has the power to minneplate his element
Legendary Resistance (3/Day). It the arch elementel tails a saving throw, it can choose to succeed instead.
Magic Weapons. The arch elemental's weapon attacks are magical
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +15 to hit, range 120/400 ft., one target. Hit: 47 (8d10 + 7) bludgeoning damage.
Swallo. The arch elemental targets an creatur within 60 ft., The ground under a target opens and swallow's an target, then it closes and crushes them , the target must sucssed an Dex save DC 19 or be swallod, the creatur is suffocating, and is restrained, at the start of the creatur's turn it taks 30 (6d10) bludgeoning damage. The creatur can us it's action to make an athletics check DC 19 to try to escape.
Frightful Presence. Each creature of the arch elemental choice that is within 120 feet of him and aware of it must succeed on a DC 21 wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Petrifying Gaze. When a creature that can see the arch elemental eyes and starts its turn within 60ft. of the elemental, the elmental can force it to make a DC 16 Con saving throw if the elementel isn't Incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly Petrified. Otherwise, a creature that fails the save begins to turn to stone and is Restrained. The Restrained creature must repeat the saving throw at the end of its next turn, becoming Petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the Greater Restoration spell or other magic.
Move. The Arch Elemental can move up to it's full move
Slam. The Arch Elemental makes an Slam attack
Swallo. (Cost 2 Action) The Arch Elemental makes an Swallo attack
Description
An earth arch elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.
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