Gargantuan Swarm of Large constructs, Any Non-Good Alignment
Armor Class 25 natural
Hit Points 550 (590d20)
Speed 400 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
30 (+10)
WIS
15 (+2)
CHA
1 (-5)
Saving Throws STR +14, INT +19, WIS +11
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Truesight, Passive Perception 4
Languages none
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 

Spellcasting. The Colossus is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [warlock] spells prepared:
Armor of Agathyst

Hex

Dispel magic

Actions

Immutable Form. The Colossus is immune to any spell or effect that would alter its form.

Siege creation. The Colossus deals double damage to objects and structures.

Magic Resistance. The Colossus has advantage on saving throws against spells and other magical effects.

Action Melee Attack. Colossus fist  Attack: +6 to hit, reach 21 ft., # target. Hit: # (#d20 + 12) [cold] damage. 

 

Reactions

unwavering goal . It is cold and swift with its movements, and has no reaction to many spells

Mythic Actions

i only made this monster for Dms who hate there players

Description

An a massive construct resembling an iron golem. made from a material that has dark teal shading, the being is flowing with a blue energy never seen in any magic the world has ever seen.

Lair and Lair Actions

Lair Actions

none, it will kill you no madder where you are

Regional Effects

  • in a desert region add fire damage +1
  • in a arctic region cold damage goes up by 3% and this damge will continue until it wears off

If the Colossus where to die, these effects fade over the course of 5 days.

Monster Tags: TitanconstructArtificer

Habitat: ArcticDesertMountainUnderwater

LukeTheTacticalNuke

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