Armor Class 19 Natural Armor
Hit Points 745 (30d12 + 450)
Speed 90 ft., Walk 50 ft.
STR
18 (+4)
DEX
22 (+6)
CON
20 (+5)
INT
26 (+8)
WIS
23 (+6)
CHA
26 (+8)
Saving Throws INT +16, WIS +14, CHA +16
Damage Resistances Fire, Necrotic
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 600, Truesight 90, Unknown The entirety of the world (can sense the souls of everything), Passive Perception 40
Languages Deep Speech, Common, Abyssal, Infernal, Celestial, Primordial
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Unreality Made Manifest. C'Thorvash's existence in itself is a paradox. Creatures attempting to view C'Thorvash instantly gain 1d10 insanity and must make a DC 15 Perception Check otherwise they cannot see C'Thorvash at all, until the pass is checked, the creature trying to perceive C'Thorvash gain insanity.

Mark of The Nuclear Chaos. While C'Thorvash is above 1hp, any damage done to him inflict 1d4 damage on the attacker if they are within 60ft of him.

Castle of Distorted Time. The ground within 100ft of C'Thorvash Azathoth turns to shadow, and sucks away the time of someones life while touching it. Anyone within 100ft of C'Thorvash Azathoth takes 1d4+1 necrotic damage on the start of any of his turns, this damage increases to 2d4+2 within 60ft, and 4d4+4 within 30ft. This damage recharges the charged used for firing the bullets of Zaphkiel (up to 25)

Legendary Resistance (5/Day). When C'Thorvash Azathoth fails a saving throw, he may chose to succeed instead.

Actions

Multiattack. C'Thorvash Azathoth: The Screaming World Dreamer makes six attacks split between the weapons below, or may attack three times and cast 1 exalted power.

The Vile Serpent's Tongue. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 14 (2d8 + 7) slashing damage. DC 17 Athletics/Acrobatics check or be grappled. Grappled creatures take 5d10 slashing damage at the end of their turn and are no longer grappled.

Camael. Melee Weapon Attack: +10 to hit, reach 20ft., 1 target. Hit: 20(2d12 + 7) slashing damage. The target also is dealt 1d8 fire damage (this damage ignores resistances and immunities)

Sanity Breaker (Pistol). Ranged Weapon Attack: +15 to hit, range 120/600 ft., 1 target. Hit: 20 (2d12 + 13) piecing damage plus 1d10 poison, lightning, and force damage each.

Wrath of the Unknown (Rifle). Ranged Weapon Attack: +15 to hit, range 300/1200 ft., 1 target. Hit: 30 (3d10 + 13) piercing damage plus 1d10 fire, cold, necrotic, and radiant damage each.

Exalted Power. (Chose 1)  C'Thorvash Azathoth is considdered a Willpower 100, Psy Rating 10 Psycher at the Daemonic Level and always casts at the Push Level. (Focus power tests always pass)

  • Hellish Blast - 420ft radius - 3d10 + 14 fire damage (ignoring resistances) - Flat roll against AC - 10
  • Primordial Annihilation - 140ft - 1d10 x 14 fire damage (ignoring resistances) - DC 24 CON save for half damage - immediatly roll 2 Perils of The Warp and apply both (the results cannot affect C'Thorvash Himself)
  • Aegis of Euphederos - Self - AC increase by 5, Fly speed increase by 60ft, Incorporeal (disadvantage on attack rolls against him) - attempting to cast a spell against him results in a concentration test (DC 15) or it fails before cast - lasts 1 minute - Concentration
Bonus Actions

Zaphkiel: C'Thorvash Azathoth may use their Bonus Action to chose 1 bullet to shoot per weapon a turn (ex. Aleph on Sanity Breaker, and Delet on Wrath of the Unknown) C'Thorvash Azathoth may use these bullets against himself should he chose to, each bullet has its own parameters as to whether the target suffers the attacks damage. (as seen below)

List of Bullets:

  • Aleph: Accelerates the flow of external time of the target. (The target gains the benefits of the "Haste" spell until the end of their next turn. The target does NOT suffer the damage of the attack.) - Costs 1
  • Bet: Slows the external time of the target. (The target suffers the effects of the "Slow" spell until the end of their next turn. The target suffers the damage of the attack.) - Costs 1
  • Gimmel: Accelerates the internal time of the target. (The target ages by 2d10 years. The target suffers the damage of the attack.) - Costs 3
  • Delet: Rewinds the physical time of the target. (The target can teleport to where they were at the start of their last turn. The target does NOT suffer the damage of the attack.) - Costs 2
  • Hei: The target is granted a breif view of the future. (The target gains the benefits of the "Foresight" spell until the end of their next turn. The target does NOT suffer damage of the attack) - Costs 5
  • Vav: The target's consciousness is thrown into the past for a breif moment. (The target suffers from the "Power Word Stun" spell until the end of their next turn. The target does suffer damage of the attack.) - Costs 7
  • Zayin: The target's time is temporarily frozen. (The target is stunned until the end of their next turn. The target suffers HALF damage of the attack) - Costs 3
  • Het: Creates a temporal clone of the target. (The target rolls a d6, on a 1-3 the clone appears in a space 5ft away from them. On a 4-6 they move 5ft in any direction, leaving behind the clone with 20 temporary HP. The target suffers HALF damage of the attack) - Costs 5
  • Tet: Forces the senses of the target to another time or dimesion. (The target's senses suffers the effects of the "Banishment" spell until the end of their next turn. The target does NOT suffer the damage of the attack) - Costs 4
  • Yod: The user gains the knowledge of the target. (The user gains the memories of the target up to 5 years ago. The target does NOT suffer the damage of the attack) - Costs 5
  • Yod Aleph: The target is shoved forward in time. (The target gains the benefits of the "Time Stop" spell. The Target suffers the damage of the attack) - Costs 10
  • Yod Bet: The target is sent backwards in time. (The target suffers the effects of the Hedged Prison version of the Imprisonment spell until the end of their next turn. The target does NOT suffer the damage of the attack)- Costs 10
Legendary Actions

C'Thorvash Azathoth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. C'Thorvash Azathoth regains spent legendary actions at the start of its turn.

Phase Shift. (Costs 1 Legendary Action) C'Thorvash Azathoth may move up to half his speed.

Wrath of the Primordial Chaos. (Costs 2 Legendary Actions) C'Thorvash Azathoth may attack twice using any of the weapons. (NOTE: He cannot cast any psychic powers when using this feature)

Camael / The Vile Serpent's Tongue. (Costs 2 Legendary Actions) C'Thorvash Azathoth may replace his melee weapon with the other version of it (EX. May switch The Vile Serpent's Tongue for Camael, or vice versa), and he may immediately attack twice with it.

Your Reality Holds No Sway Over Me! (Costs 3 Legendary Actions) The area within 60ft of C'Thorvash pulses with a dark gloom, until the end of his next turn, all resistances are treated as vulnerabilities.

 

Mythic Actions

C'Thorvash Azathoth can take 3 mythic actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. C'Thorvash Azathoth regains spent legendary actions at the start of its turn.

Come Forth, Zaphkiel! (Costs 1 Mythic Action) C'Thorvash Azathoth may attack once using either Sanity Breaker or Wrath of the Unknown whilst adding the effects of one of the bullets of Zaphkiel.

Feast Upon Their Time. (Costs 2 Mythic Actions) C'Thorvash may immediately trigger the effects of The Castle of Distorted Time out of turn.

Plunge Reality Into the Abyss. (Costs 3 Mythic Actions) C'Thorvash Azathoth can skip the current turn, and act as if it were his turn. (using this feature moves C'Thorvash Azathoth in the initiative order for the rest of the encounter or until used again.)

Scourge of the Sentinels. (Costs 3 Mythic Actions) C'Thorvash may summon one of the three Sentinels of the Screaming World Dreamer. Roll 1d6: 1,4 results in Izechiel, 2,5 results in Null, 3,6 results in "The Nightmare" (NOTE: This feature may only be used once)

 

Description

C'Thorvash Azathoth appears as a giant humanoid with 6 arms, eleven black raven wings and 4 long horns, one of which is broken. His right eye is a pupil-less purple whilst his left eye is an orange clock. His chest contains a mass of writhing tentacles, teeth, eyes, mouths and flesh contained under a clear coat of slime.
C'Thorvash appears to wear a black longcoat, with enough sleeves for each of his six arms, as well as a tuxedo underneath, boasting an arrogant and sadistic personality, he often taunts those who face him in combat, whilst praising them for providing "entertainment"

Lair and Lair Actions

The world around C'Thorvash is shattered, leaving behind only insanity and the screams of the damned. The area appears fragmented, landmasses floating, growing, shrinking, appearing and disappearing around him for miles.

Lair Actions

On initiative count 20 (losing initiative ties), C'Thorvash Azathoth takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:

  • Bastion of Distorted Time: The effects of the Castle of Distorted Time take effect, dealing double damage whilst healing C'Thorvash for the total damage dealt.
  • Miasma of the Void: Shadows grow and linger around the creatures inside C'Thorvash's lair. Every creature that is touching a shadow must make a DC 14 Athletics or Acrobatics check or be grappled.
  • Birthcry of A New God: Every creature within 1000ft instantly gain the Deaf condition until the end of their next turn, as well as any concentration spell immediately ends. Casters who have their spells end suffer 1d6 psychic damage.

Regional Effects

The region containing C'Thorvash Azathoth's lair is Guri Mountain upon the completion of the "Awakening Ritual", which creates one or more of the following effects:

  • The center of the lair holds the bodies of Koroth, Nethoth, and Travok within large crystals.
  • Eleven large pillars reach towards a black moon.

If C'Thorvash Azathoth dies, the crystaline structures of the ritual site remain until dealt with. The Pillars collapse and the black moon fades upon C'Thorvash's death.

Previous Versions

Name Date Modified Views Adds Version Actions
7/15/2021 4:25:41 AM
8
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1A
Coming Soon
7/15/2021 7:41:55 PM
16
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Coming Soon
8/6/2021 3:55:02 AM
9
1
1B
Coming Soon
9/9/2021 9:40:30 PM
13
1
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Coming Soon
SoUpIbOi

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