Empowered Spells. Whenever Axilya casts a spell of the transmutation school by expending a spell slot, she can add her spellcasting ability modifier to the spell’s damage roll or healing roll, if any.
Fey Ancestry. Axilya has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Freedom of Movement. While Axilya wears her ring, difficult terrain doesn't cost her extra movement. In addition, magic can neither reduce her speed nor cause her to be paralyzed or restrained.
Innate Spellcasting. Axilya’s spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material components:
At will: levitate (self only), mage hand
1/day each: disguise self, invisibility
Potent Cantrips. Axilya can add her spellcasting ability modifier to the damage she deals with any cantrip.
Special Equipment. Axilya wears an amulet of health, arcane propulsion armor, belt of hill giant strength, a ring of free action and boots of levitation.
Spellcasting. Axilya is a 18th-level spellcaster. Axilya’s spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). She has the following artificer spells prepared:
Cantrips (at will): acid splash, fire bolt, green-flame blade, poison spray
1st level (4 slots): catapult, disguise self, feather fall, longstrider
2nd level ( 3 slots): alter self, invisibility, rope trick
3rd level (3 slots): blink, haste
4th level (3 slots): elemental bane, stone shape
5th level (1 slot): animate objects
Arcane Propulsion Arm. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 9 (1d8 + 5) force damage.
Previous Versions
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