Charge. If Boarnoz moves at least 15 feet straight towards a target and then hits it with a gore attack on the same turn, the target takes an extra 27 (5d10) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Grappler. Boarnoz has advantage on attack rolls against any creature grappled by it.
Magic Resistance. Boarnoz has advantage on saving throws against spells and other magical effects.
Siege Monster. Boarnoz deals double damage to objects and structures.
Multiattack. Boarnoz makes three attacks two with its fists, and either a grappling crush attack, or a Gore attack.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Crush. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is grappled, Boarnoz can attack with a Crush action.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (5d10 + 6) piercing damage.
Standing Leap: Once Per Round as a reaction when Boarnoz senses he is about to be hit with an attack he can make a standing leap of up to 30 feet to an unoccupied space. If the attack was AOE and Boarnoz is still in the area he takes the damage, otherwise he is unaffected by the damage.
Description
Boarnoz is a boar like demonic fiend created by Orcus himself. His sole purpose in the Abyss is to guard Ilzavius a powerful Rod of Resurrection, at all cost. He stands close to 18 feet tall on hooved bipedal legs and weights close to 900 pounds of muscle and nightmares. He is a hulking mass of muscle, with long shaggy brown coarse hair with a thick leathery skin underneath. He has long sharp flesh ripping tusks around his snout and head with acidic mucus and saliva dripping to the ground. His favorite meats are the dwarfs but he never dismisses any fresh flesh as a meal along side a gulping drink of still warm acrid blood fresh from the split top of the skull.
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