Chitin Skin : Tough chitin-like outsides prevents most physical damage, although it is incredibly weak to all forms of magic due to this.
Bite : The creature attacks one target by ramming it with it's head, or putting it into their flat, stone-like jaws. 1d8+3
Tail Thrash : In this attack, the creature lashes it's tail, hitting any 3 bunched together targets for 1d4+2 damage.
Rotted Phlegm : The creature rears back and spits upon a creature of it's choosing. This target will take no damage, but will become immobilized upon a failed Dex save of 15.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Although dangerous, these slow, lumbering creatures are no problem for any experienced adventurers. It burrows through the ground at a much faster pace than it moves upon land. It's body is cumbersome and it's exposed joints are incredibly weak. It has segmented eyes which allows it to take most of it's surroundings in.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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