Cross-Entity V1. This being is a cross-over entity that is both physical and spiritual. On v1, everything can damage it, but all forms of harm only do half the impact, except attacks that are both physical and magical which does triple damage.
Noxious Fumes V1. Over a range of 15 feet, anyone without at least a dustmask equivalent looses 1 constitution every three minutes, lasting for 3-5 days. Spirits, machines, relevant fiends, and high-altitude fliers are immune to this. You may also hold your breath.
Noxic Plume. RangedWeapon Attack: +6 to hit, range 5/16 ft., line targets. Hit: 5 (3d6 + 5) poison, disease, and pierce damage.
Cautious Apprehension. Forces that notice this unit roll a charisma check with a -3 applied to how willing they are to battle it. This also affects initiative.
Safe Breathing. If you can prevent 3 points of biohazard and radiation or better, the attacks and harmful effects of this monster are ignored.
Description
The first of the toxic horrors was generally found in the deeper mines until recently. The most common of the hazardous monsters, these units are quite risky to take on.
Previous Versions
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11/9/2018 7:06:30 PM
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11/12/2018 9:21:35 PM
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Coming Soon
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