Armor Class
16
natural
Hit Points
45
(6d8 + 18)
Speed
30 ft.
STR
14
(+2)
DEX
18
(+4)
CON
16
(+3)
INT
8
(-1)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
INT +1
Skills
Athletics +3, Perception +2, Stealth +5
Damage Resistances
Psychic
Condition Immunities
Charmed, Frightened
Senses
Darkvision 120 ft., Passive Perception 12
Languages
It cannot speak nor does it understand any language
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The Reject has advantage on Wisdom (Perception) checks that rely on sight.
Mindless. The Reject has advantage on saving throws against mind affecting effects.
Actions
Multiattack. The Reject makes three claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) slashing damage.
Description
A Reject is the result of failed attempts at combining goblins, humans and various other races into an obedient attacking machine. These creatures have little to no intelligence and attack wildly at any living creature that steps too close.
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