Medium Aberration, Neutral Evil
Armor Class 16 natural
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +1
Skills Athletics +3, Perception +2, Stealth +5
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages It cannot speak nor does it understand any language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Reject has advantage on Wisdom (Perception) checks that rely on sight.

Mindless. The Reject has advantage on saving throws against mind affecting effects.

Actions

Multiattack. The Reject makes three claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) slashing damage.

Description

A Reject is the result of failed attempts at combining goblins, humans and various other races into an obedient attacking machine. These creatures have little to no intelligence and attack wildly at any living creature that steps too close.

Monster Tags: aberration

Stewbags

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