Bone-Rattlingly Spooky. Crime Skeleton Ez has disadvantage on stealth checks dependent on sound.
Consume Calcium. Crime Skeleton Ez recovers all of its HP if it comes into contact with milk, said milk also instantly vanishes.
Multiattack. Crime Skeleton Ez makes 2 attacks per turn.
Skellyslap. Melee weapon attack: +9 to hit, reach 5 ft. 1 target. Hit: 17 (3d8+5) Bludgeoning damage.
OH NO HE HAS A GUN (Twice per encounter). Crime Skeleton Ez pulls out A GUN. All enemies who see this must pass a DC15 Wisdom saving throw or become frightened for one round. Crime Skeleton Ez cannot use Skellyslap with the hand that holds A GUN.
A GUN. Ranged weapon attack: +9 to hit, Range 60/180 Ft. 1 target. Hit: 23 (3d12+5) Piercing damage. Crime Skeleton Ez can only use this attack if it is holding A GUN.
Crime Skeleton Ez can take 3 Legendary actions, choosing from the options below. Only one Legendary action option can be used at a time and only at the end of another creature's turn. Crime Skeleton Ez regains spent Legendary actions at the start of its turn.
The Calcium Crew (Costs 2 Actions). Crime Skeleton Ez can beckon 1 Skeleton-like creature within 30 Ft to move all of its movement towards a creature and make an attack.
A GUN, AGAIN. Crime Skeleton Ez makes an attack against a creature in range with A GUN.
The Bone Boast. Crime Skeleton Ez cackles out at an incredibly high volume. The "NYEH's" produced from this cause any creatures within 30 Ft (If they can hear) to make a DC 17 Constitution save or become Deafened for one round.
The Calcium Cask. (Costs 3 Actions). Crime Skeleton Ez can use this Legendary Action once per combat encounter. Reaching within his coat he pulls out a small cask of Milk and proceeds to dump the entire thing down his non-existent throat.
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Posted Feb 1, 2024This is incredible, it has my full blessing as the original crime dad.