Reactive Armor: Whenever a creature hits the Astral Arisen with an attack roll, a shard of it's magical forcefield breaks away and strikes back at the attacker. (2d4+2) force damage.
Multi Attack: The Astral Arisen can make any two of the following attacks per turn.
Force Scythe: Melee Weapon Attack: +9 to hit, 10 ft Cube. Hit: 30 (4d12 + 6) force damage.
Force Dart. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 15 (4d6 + 4) force damage.
Arcane Sweep (Recharge 6). The Astral Arisen throws up to 3 shimmering purple orbs to empty spaces that it can see within 20 ft. At the start of the Astral Arisen's next turn, each Creature in a 5 ft radius of these Arcane Sweep orbs makes a DC 19 Dexterity Saving Throw, taking 36 (12d6) force damage on a failed save, or half as much damage on a successful one, as a jet of arcane energy sweeps around in a circle before the orb flickers out of existence.
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