Medium Undead, Lawful Evil
Armor Class 18 (magical force shield)
Hit Points 180 (12d10 + 60)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +9, INT +7
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands all languages it knew in life but can't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Reactive Armor: Whenever a creature hits the Astral Arisen with an attack roll, a shard of it's magical forcefield breaks away and strikes back at the attacker. (2d4+2) force damage.

Actions

Multi Attack: The Astral Arisen can make any two of the following attacks per turn.

Force Scythe: Melee Weapon Attack: +9 to hit, 10 ft Cube. Hit: 30 (4d12 + 6) force damage.

Force Dart. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 15 (4d6 + 4) force damage.

Arcane Sweep (Recharge 6). The Astral Arisen throws up to 3 shimmering purple orbs to empty spaces that it can see within 20 ft. At the start of the Astral Arisen's next turn, each Creature in a 5 ft radius of these Arcane Sweep orbs makes a DC 19 Dexterity Saving Throw, taking 36 (12d6) force damage on a failed save, or half as much damage on a successful one, as a jet of arcane energy sweeps around in a circle before the orb flickers out of existence.

Habitat: UnderdarkUrban

DraconicPlight

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