Medium Celestial (Angel, Any Race, Human), Any Lawful Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 52 (6d10 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws WIS +3, CHA +4
Skills Athletics +5, Perception +2, Religion +4
Damage Resistances Necrotic, Radiant
Senses Darkvision 60ft, Passive Perception 12
Languages Celestial, Common Common and Celestial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sacred Weapon - As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add +2 to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious

Actions

Longsword Multiattack. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 7 (1d10 + 1) slashing damage if used with two hands to make a melee attack.

Description

Celestial Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles within the Celestial Empire in the world of Riffs. 

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

TJCraig01

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