Sacred Weapon - As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add +2 to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious
Longsword Multiattack. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 7 (1d10 + 1) slashing damage if used with two hands to make a melee attack.
Description
Celestial Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles within the Celestial Empire in the world of Riffs.
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