Medium Humanoid, Any Alignment
Armor Class 10
Hit Points 12 (2d8 + 4)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Animal Handling +3
Damage Resistances Poison
Senses Darkvision 60, Passive Perception 10
Languages Common, Undercommon plus any one Language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

innate Spellcasting. The Commoner's Innate Spellcasting ability is Wisdom (Spell save DC 11). it can innately cast the following spells, only requiring Sematic components 

at will: Poison Spray

1/day each: Bane, Web

Venomous affinity. The Commoner has advantage on saving throws against being poisoned

Actions

Bite. Melee weapon attack: + 2 to hit, reach 5 ft., one target. Hit: 1 Piercing damage plus 3 (1d6) Poison damage

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