Armor Class
10
Hit Points
12
(2d8 + 4)
Speed
30 ft., Climb 30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Skills
Animal Handling +3
Damage Resistances
Poison
Senses
Darkvision 60, Passive Perception 10
Languages
Common, Undercommon plus any one Language
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
innate Spellcasting. The Commoner's Innate Spellcasting ability is Wisdom (Spell save DC 11). it can innately cast the following spells, only requiring Sematic components
at will: Poison Spray
1/day each: Bane, Web
Venomous affinity. The Commoner has advantage on saving throws against being poisoned
Actions
Bite. Melee weapon attack: + 2 to hit, reach 5 ft., one target. Hit: 1 Piercing damage plus 3 (1d6) Poison damage
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