Large Monstrosity, Unaligned
Armor Class 22 (natural armor)
Hit Points 200 (20d10 + 80)
Speed 40 ft.
STR
24 (+7)
DEX
10 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Petrified
Senses Darkvision 120 ft., Passive Perception 14
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Trampling Charge. If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 7) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 7) bludgeoning damage.

Petrifying Breath (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

Legendary Actions

The Adamantine Gorgon can take 3 legendary actions.

Move. The Adamantine Gorgon moves up to its speed.

Gore. The Adamantine Gorgon makes a gore attack.

Charge (Costs 2 Actions). The Adamantine Gorgon makes a trampling charge.

Description

Adamantine Gorgons are rare, black bulls that live in the roots of metal rich mountains. Their impenetrable armor and dense bodies make them a rare, but difficult threat for any underground explorers.

Habitat: Underdark

LorienArcher

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