Huge Swarm of Large beasts, Chaotic Evil
Armor Class 7 Natural armor
Hit Points 100 (5d20)
Speed
STR
8 (-1)
DEX
16 (+3)
CON
23 (+6)
INT
16 (+3)
WIS
23 (+6)
CHA
27 (+8)
Saving Throws INT +6, WIS +9, CHA +11
Skills Deception +0
Damage Vulnerabilities Acid, Bludgeoning, Cold, Force, Lightning, Piercing, Poison, Psychic
Damage Resistances Fire, Necrotic
Senses Darkvision, Passive Perception 20
Languages Celestial, Common --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 2 ft., 1 target. Hit: 3 (1d3 + 7) [piercing] damage. 

Claw. RangedWeapon Attack: +3 to hit, range 20/25 ft., 8 target. Hit: 6 (1d6 + 6) [Slashing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This Atropal is a shape shifting monster who's true aprience is unknown.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Core Spawn

Habitat: GrasslandUrban

BaneofEvil

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