Armor Class
18
(plate)
Hit Points
208
(19d12 + 85)
Speed
30 ft., Burrow ft.
STR
22
(+6)
DEX
10
(+0)
CON
20
(+5)
INT
3
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Athletics +0, Perception +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Senses
Darkvision 60 ft., Tremorsense, Passive Perception 10
Languages
Dwarvish, Terran and one language of its creator’s choice
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Magic Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes two maul attacks.
Maul. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.
Thunderous Strike (Recharge 6). The myrmidon makes one maul attack. If the attack hits, it deals an extra 27 (4d10) thunder damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.
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