Huge Elemental, Neutral
Armor Class 18 (plate)
Hit Points 208 (19d12 + 85)
Speed 30 ft., Burrow ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Athletics +0, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Tremorsense, Passive Perception 10
Languages Dwarvish, Terran and one language of its creator’s choice
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Weapons. The myrmidon’s weapon attacks are magical.

Actions

Multiattack. The myrmidon makes two maul attacks.

Maul. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage.

Thunderous Strike (Recharge 6). The myrmidon makes one maul attack. If the attack hits, it deals an extra 27 (4d10) thunder damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

phantomK9

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