Medium Elemental, Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 103 (15d8 + 85)
Speed 30 ft., Fly 60 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Vulnerabilities Acid
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

WingsA gargoyle has a flying speed of 90 ft. 

Spellcasting. The Gargoyle is an 18th-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +12 to hit with spell attacks). It has the following spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost, ray of frost

1st level (4 slots): detect magic, magic missile, shield, thunderwave

2nd level (3 slots): invisibility, mirror image

3rd level (3 slots): life transference

5th level (3 slots): animate dead, counterspell, negative energy flood, vampiric touch (at fifth level) 

Actions

Multiattack. The gargoyle makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 46 (8d10 + 6) piercing damage. If the foe has blood, the gargoyle may suck its blood causing it to become well fed and healing 25 hit points. 

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 38 (6d12 + 8) slashing damage.

Description

These malevolent creatures of elemental earth resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, delighting in the terror it creates when it breaks from its suspended pose.

Habitat: UnderdarkUrban

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