Trampling Charge. If the behemoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, the behemoth can make one stomp attack against it as a bonus action.
Gore. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 35 (6d8 + 8) piercing damage.
Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone creature. Hit: 50 (8d10 + 6) bludgeoning damage.
All creatures that weren't hit by this attack within 25 ft. are thrown back 5 ft., knocked prone, and take (1d4) force damage.
Description
A behemoth is an elephantine creature with thick fur, long forelimbs, and four long tusks. Stockier, fiercer, and larger than normal elephants, behemoths roam large open environments to account for their size.
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