Large Construct, Lawful Neutral
Armor Class 19 Natural armor
Hit Points 44 (8d10 + 8)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
11 (+0)
INT
8 (-1)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws DEX +6
Damage Vulnerabilities Force
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed
Senses Tremorsense 60ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Berserk. Whenever the golem starts its turn with 22 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

Aversion of Force. If the golem takes force damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two impaling slam attacks.

Impaling Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Throw Bone. RangedWeapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.

Description

Formed from their usually-a-necromancer creator using Animus's extensive power on skeletal shaping and animating, bone golems are powerful servants to their masters, who often use their rigid and unmoving bulk of plate-like bone to them and their master's advantage in not just combat, but any other task they are appointed to by their master, who would under most circumstances be their creator. They have a certain accuracy when it comes to the movement and control of their many bones, which borders on the elegant to watch. They can also feel vibrations in their bones with extreme sensitivity.

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2021 10:30:19 PM
2
1
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9/4/2021 11:00:57 PM
3
0
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Monster Tags: construct

Habitat: Underdark

Heslahow

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