Tiny Construct, Lawful Neutral
Armor Class 1
Hit Points 3 (1d4 - 1)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
8 (-1)
INT
14 (+2)
WIS
14 (+2)
CHA
8 (-1)
Condition Immunities Frightened, Poisoned
Senses Darkvision, Passive Perception 35
Languages Common Can only speak if given permission by master(s) Common,
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic flame:though the flame is harmful to the living,it will not burn anything else such as clothing,paper, walls or even rugs or wood.

Spellcasting.
Cantrips (at will): [message].

Actions

Burn:the awakened candle can shoot a small beam of fire at a target.

Action Melee Attack. Melee Weapon Attack: 6 to hit, reach 8 ft., 1 target. Hit: 6 (1d4 + 1) [flame] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Cannot move,is always prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The awakened candle is normally used as a silent alarm for its master(s) but can make a small Attack.

It looks like a normal candle but in its flame,there is a small eye that can witness its surroundings.

The only way to kill a awakened candle is to let it burn out of its enchanted wax.you can temporarily kill it by stuffing it but it will come back to life as soon as it is re-lit.

To create a awakened candle you will need to enchant wax and get a 15 arcana check.to enchant wax mix melted wax with awakening poition.if you kill a awakened candles master(s)it will become your servant.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

595slug

Comments

Posts Quoted:
Reply
Clear All Quotes