Large Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 79 (10d8 + 20)
Speed 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +9
Skills Stealth +6, Survival +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear juggernaut surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 21 (6d6) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Description

BugbearJuggernauts are some of the largest of the hairy goblinoids born for battle and mayhem. They often gather and lead entire swarms of other bugbears and goblinoids, and have been known to ally with gnolls and other organized evil beings in order to find more victims. Unlike their bugbear brethren, juggernauts will never turn tail and run from a fight, even at the cost of their own life.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

Necromesh