Mimicry. While holding a Large object, the dweevil has advantage on Dexterity (Stealth) checks.
Powerful Build. The dweevil is treated as one size larger for the purpose of determining its carrying capacity.
Spider Climb. The dweevil can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.
Shocking Breath (Recharge 5–6). The dweevil exhales lightning in a 30 foot line that is 5 feet long. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a successful one. Creatures wearing armor made of metal have disadvantage on this saving throw.
Description
Members of the dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The anode dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the anode dweevil releases when it senses danger.
Previous Versions
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