Medium Humanoid, Unaligned
Armor Class 13 Natural Armor
Hit Points 34 (2d8)
Speed 45 ft., Climb 30 ft., Swim 35 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +5
Skills Sleight of Hand +5, Stealth +8
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Poisoned
Senses Tremorsense, Passive Perception 20
Languages Ice Toad, Winter Wolf, Yeti , Blue Koban
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ice Absorption. When this kobold takes cold damage, that damage turns into temporary health.

Cold Habitat. If it is snowing, the kobold has advantage on all saving throws, and all of the damage it takes is decreased by 2.

 

Actions

Ice Breath. The kobold breathes frozen air in a 30 ft. straight line, The target must succeed on a Constitution saving throw. On a fail, the target takes 2d4 cold damage. On a success, the target takes 1d4 cold damage. The Blue Kobold can only use this once per short rest.

Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) [Peircing] damage. 

Ice shard. Ranged Weapon Attack: -1 to hit, range 80/320 ft., 1 target. Hit: 3 (1d6) [Cold and Peircing] damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) [Peircing] damage. 

Reactions

Counterattack. Every 3 turns, the Blue Kobold can use Knife. This is activated when the Blue Kobold takes melee damage.

Description

Blue Kobolds are a branch in the evolution of kobolds designed to live in cold climates. Their builds make them good assassins.

Monster Tags: Kobold

Habitat: ArcticUrban

BobTheDestroyer606

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