Medium Humanoid, Chaotic Neutral
Armor Class 18 Enchanted Studded Leather
Hit Points 76 (8d10 + 2)
Speed 25 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +7, WIS +6
Skills Acrobatics +7, Survival +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 16
Languages Common and Dwarvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dirty Fighting: (2/short rest) If his attacks hit the enemy, he can choose as a bonus action to trip or disarm the target, the enemy creature must make a DC 15 strength save or he is disarmed or knocked prone. 

Sea Prowess: He has advantage on acrobatics and athletics checks that involve movement on a ship and in swimming checks.

Track Ship: The Captain speaks the name of a ship anywhere on the same plane of existence, and is able to know its location, the direction its traveling, and the current captain of the ship. Once per long rest. 

 Spellcasting. Capt. (Sea)Strider is a 3rd-level spellcaster. His spellcasting ability is Charisma (spell save DC 16, +7 to hit with spell attacks). Capt. (Sea)Strider has following spells prepared: 

Cantrips (at will): Sword Burst, Mending, Toll the dead.
1st level (3 slots): Inflict Wounds, Charm Person, Dissonant Whispers
2nd Level (2 Slots): Misty Step, Mirror Image,

Tool Proficiency: Vehicles(water), Thieve's tools, woodcarver's kit. 

Actions

Multi-attack.The Pirate makes two weapon melee attacks with his cutlass or one attack with his cutlass and the other with his light pistol.

Cutlass. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 8 (1d8 +4) slashing damage. Properties: Finesse, Light.

Light Pistol. Ranged Weapon Attack +7 to hit, range 80/320ft, one target. Hit: 8 (1d8 +4 ) piercing damage. Properties: Ammunition: range 80/320ft.

 

 

Bonus Actions

Hook Hand (Bonus Action)  Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 6 (1d6 +4) slashing damage. Properties: Finesse, Light, Special (Hook hand cannot be disarmed in combat). A creature successfully hit with the captain's hook, must make a DC 14 constitution saving throw or to 1d6 poison damage and become poisoned for 1d4 rounds. 

Reactions

Hook-n-Pull. (1/short rest) When an enemy creature hits you with an attack, you use your hook as a last second defense to impose disadvantage. If the attack misses, the enemy creature is then pulled to any space adjacent to you within a 5ft range. 

 

Legendary Actions

Chug Grog- On intitiative count 10, the Captain can use its legendary action to swig a jug of Grog, healing him for 1d6+3. 

Description

Dwarf Pirate captain. He is the Captain of the Flying Cutlass, a sloop ship, only known to few. Stout and brawn with a long dark brown beard, braided on both sides. Tan leathery skin aged like a fine rum. With a hook for a hand and a peg for a leg, Captain SeaStrider is not one to be underestimated. 

Lair and Lair Actions

Call for Aid. At the bottom of initiative, the Captain can call for aid, summoning 3 bandits. These bandits appear from any location that does not have clear line of sight such as from behind barriers or places of cover. Use standard bandit stat black. Can only use once per long rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2018 11:40:14 PM
32
0
1
Coming Soon
9/5/2021 6:00:47 PM
526
14
2
Coming Soon

Habitat: Coastal

SkyFort

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