Medium Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 60 (9d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +7, Stealth +11
Senses Passive Perception 14
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Attacker: +2 to Attack Rolls

Second Wind: Roll 1d10 + 8 to heal as a bonus action (short/long rest)

Extra Attack: Attack twice per attack action

Battle Readiness: Advantage on Initiative Rolls

Improved Critical: Attacks score a critical hit on a roll of 19 or 20

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: ForestHill

Renegadelycan

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