Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Attacker: +2 to Attack Rolls
Second Wind: Roll 1d10 + 8 to heal as a bonus action (short/long rest)
Extra Attack: Attack twice per attack action
Battle Readiness: Advantage on Initiative Rolls
Improved Critical: Attacks score a critical hit on a roll of 19 or 20
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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