Small Elemental (Kobold), Lawful Evil
Armor Class 13
Hit Points 10 (2d6)
Speed 25 ft., Swim 25 ft.
STR
9 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Amphibious. The merfolk can breathe air and water.

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Monster Tags: Kobold

Habitat: CoastalSwampUnderwater

potatoman46

Comments

Posts Quoted:
Reply
Clear All Quotes