Medium Fey, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., Swim 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
13 (+1)
CHA
18 (+4)
Damage Resistances Radiant
Damage Immunities Cold
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 11
Languages Aquan, Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The hag can breathe air and water.

Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.

Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost her extra movement.

Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: ray of frost(11th level)

1st level (4 slots): armor of agathys, frost fingers

2nd level (3 slots): hold person, snilloc's snowball swarm

3rd level (3 slots): bestow curse, hunger of hadar, spirit shroud

4th level (3 slots): ice storm, phantasmal killer

5th level (2 slots): cone of cold, scrying

6th level (1 slot): freezing sphere

Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The hag makes three attacks: one with her bite and two with her claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

Horrific Consumption. The hag feasts on the corpse of one enemy within 5 feet of her. Each creature of the hag’s choice that is within 60 feet of her and able to see her must succeed on a DC 15 Wisdom saving throw or be frightened of her for 1 minute. While frightened in this way, a creature is incapacitated, can’t understand what others say, can’t read, and speaks only in gibberish; the DM controls the creature’s movement, which is erratic. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Horrific Consumption for the next 24 hours.

 

Monster Tags: Hag

Habitat: ArcticCoastalUnderwater

TaAj88

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