Shapechanger. The werespider can use its action to polymorph into a spider-humanoid hybrid or into a Giant spider, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werespider has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Spider Climb (spider or hybrid form only). The Werespider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The Werespider ignores movement restrictions caused by webbing.
Web Sense. While in contact with a web, the Werespider knows the exact location of any other creature in contact with the same web.
innate Spellcasting. The werespider's Innate Spellcasting ability is Wisdom (Spell save DC 11). it can innately cast the following spells, only requiring Sematic components
at will: Poison Spray
1/day each: Bane, Web
Venomous affinity. The Werespider has advantage on saving throws against being poisoned
Multiattack. (Humanoid or Hybrid Form Only). The werespider makes two attacks: two with its spear (humanoid form) or one with its bite and one with its foreleg (hybrid form).
Foreleg (spider or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werespider lycanthropy.
Bite. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Spear (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d8) Piercing damage
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