Aquatic Pheromones- Upon death, these wasp's release pheromones that cover their attacker to alert any bees nearby of the threat. (Can't be washed off)
Swarm of Wasps- These wasps operate in swarms of 3 to 5, They never travel alone. (There's up to 100 Scouts per hive.)
Paralyzing Sting- It stings a creature within 5ft of it with its stinger, on a failed con save of 14 they take 1d4 poison damage.
High-pressure Water- It blasts a creature within 10ft of it with a beam of water doing 1d4 force damage of a hit. (7 charges per day.)
Not Very Painful Bite. If they cannot sting, they will bite. (1d4 piercing)
Burrow. It can burrow up to 120ft through the ground. (Only works on dirt, wood, sand, etc. Does not work on stone, metal, etc.)
Retreat- These wasp's aren't regular fighters, so when in danger they can retreat back to the hive.
Description
A tiny wasp that's yellow in color with bright blue stripes, these tiny guys leave the hive to "scout" around for food, seafoam, and other Aquatic Hives (They sometimes go on land).
Lair and Lair Actions
They tend to build their hive in Jagged Coral Reefs. You wouldn't know it's a hive until you enter it, because it looks like your average sea cave. No one knows what the inside of these hives looks like, nor what the wasp's honey is made from because everyone who entered didn't come out.
On initiative count 15 (losing initiative ties), the Aquatic Wasp Drones takes a lair action to cause one of the following effects; the Aquatic wasp's can’t use the same effect two rounds in a row:
- They retreat deeper into the hive and prepare to defend.
- They attack anyone or anything they deem a threat.
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