Aquatic Pheromones- Upon death, these wasp's release pheromones that cover their attacker to alert any bees nearby of the threat. (can't be washed off)
Swarm of Wasps- These wasps operate in swarms of 10 to 15, they never travel alone. When the queen leaves the hive a swarm occupancies her. (There's up to 200 Knights per hive.)
Paralyzing Sting- It stings a creature within 5ft of it with its stinger, on a failed con save of 16 they take 1d10 poison damage.
High-pressure Water-It blasts a creature within 20ft of it with a beam of water doing 1d8 force damage of a hit. (7 charges per day.)
Whirlwind Defense (In water at low health only)- When in water these bees can use a reaction to begin to spin creating a whirlwind of water that circles them until their next turn giving them a +2 to ac.
Stinger Slash- Due to having longer stingers, these bees can slash at their target. (3d6 Slashing)
Very Painful Bite. If they cannot sting or slash, they will bite. (1d8 Piercing)
Burrow. It can burrow up to 100ft through the ground. (Only works on dirt, wood, sand, etc. Does not work on stone, metal, etc.)
Final Stand- When low on health these wasp's (In order to retain honor) attack with all their might, giving them a +2 to all attacks.
Description
These dog-sized wasp's are yellow with neon blue stripes, they defend the hive and escort the queen when she leaves the hive.
Lair and Lair Actions
They tend to build their hive in Jagged Coral Reefs. You wouldn't know it's a hive until you enter it, because it looks like your average sea cave. No one knows what the inside of these hives looks like, nor what the wasp's honey is made from because everyone who entered didn't come out.
On initiative count 15 (losing initiative ties), the Aquatic Wasp Drones takes a lair action to cause one of the following effects; the Aquatic wasp's can’t use the same effect two rounds in a row:
- They retreat deeper into the hive and prepare to defend.
- They attack anyone or anything they deem a threat.
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