Huge Beast, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 380 (19d20 + 5)
Speed 140 ft., Fly 80 ft., Burrow 140 ft., Walk 90 ft., Climb 90 ft.
STR
24 (+7)
DEX
22 (+6)
CON
20 (+5)
INT
20 (+5)
WIS
22 (+6)
CHA
15 (+2)
Saving Throws STR +12, DEX +11, CON +10, INT +10, WIS +11
Damage Immunities Force, Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60ft., Truesight 60ft., Passive Perception 20
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Aquatic Pheromones

Upon death, she releases pheromones which cause any wasp from her hive in a 200ft radius to go berserk, attacking anything within that 200ft radius. Wasps who have gone berserk get +3 to all damage, +4 to all attacks, and +3 to their AC.

Actions

Paralyzing Sting-  She stings a creature within 5ft of her with her stinger, on a failed con save of 18 they take 3d10 poison damage.

High-pressure Water- She blasts a creature within 30ft of her with a beam of water doing 2d10 force damage of a hit. (It can only be used 7 times per day.)

Whirlwind Defense (In water at low health only)- When in the water she can use a reaction to begin to spin. Creating a whirlwind of water that circles her until her next turn giving her a +4 to her AC.

Stinger Slash- Due to having longer stingers, she can slash at her target. 3d10 slashing damage

Last Resort- When low on health and away from the water she releases a paralyzing gas that spreads in a 15ft radius around her. On a failed con save of 15, any creature within range is paralyzed until they pass the con save.

Bonus Actions

Excruciatingly Painful Bite. If she can't sting, slash, or paralyze, she will bite. 2d10 piercing damage.

Burrow. She can burrow up to 140ft through the ground. (Only works on dirt, wood, sand, etc. Does not work on stone, metal, etc.)

Reactions

Final Stand

When low on health she (In order to retain honor) attacks with all her might, giving her a +4 to all attacks.

Legendary Actions

Brutal Screech. She unleashes a loud screech, any creature who hears it must make a Con saving throw of 17. On a fail, the creature takes 3d8 thunder damage.

Up_An_Atom. She grabs a creature within a 10ft radius of her. The creature must make a strength save of 15. On a fail, she flys up 50ft dropping the creature. The creature takes 5d6 bludgeoning damage.

Destructive Water Spout. She spins in a circle, but instead of creating a whirl-wind, she creates a water spout. Which she sends towards a creature of her choice. any creature within 15ft of it must make a Dex save of 17 to dodge the spout. On a fail, the creature takes 4d8 force damage and has to make a Con save of 18 to not fall unconscious. On a save the creature takes half damage and doesn't have to pass the Con save.

Description

This huge bee is bright yellow with dark blue stripes. She usually resides in the hive but leaves whenever she wants.

 

Lair and Lair Actions

They tend to build their hive in Jagged Coral Reefs. You wouldn't know it's a hive until you enter it, because it looks like your average sea cave. No one knows what the inside of these hives looks like, nor what the Wasp's honey is made from because everyone who has entered hasn't returned.

On an initiative of 15 (losing initiative ties), the Aquatic Bee Drones takes a lair action to cause one of the following effects; the Aquatic Wasp's can’t use the same effect two rounds in a row:

  • They retreat deeper into the hive and prepare to defend.
  • They attack anyone or thing they deem a treat.

Habitat: CoastalSwampUnderwater

ApeWithTheGrapes

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