Medium Humanoid (Warforged), Any Evil Alignment
Armor Class 16 (natural armor, shield)
Hit Points 35 (4d8 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The warforged makes two armblade attacks.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against an ally within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Description

Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.

The Blades are fanatics who have been completely radicalized to the cause of the Lord of Blades. They do not feel any remorse in their actions, and see all "organics" and especially humans with disdain and contempt. They would purge all and leave only warforged on Khorvaire.

ilFrolloBeyond

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