Medium Monstrosity, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 100 (10d8 + 30)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +4, CON +5, WIS +2, CHA +4
Skills Perception +4, Stealth +2
Damage Immunities Fire
Senses Darkvision 60 ft., Tremorsense 30ft, Passive Perception 14
Languages Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Heated Body. A creature that touches the Bussan or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Description

While it's lair shares many of the tale tale signs of  a red dragon, the mighty Bussan will defend her nest more violently than any dragon defends it's horde. Adventurers may mistake it as just a giant chicken, but it's cluck will be the final thing they hear as it's fiery breath incarnates them.  It's body burns to touch, as it must produce enough heat to incubate it's eggs. 

Lair and Lair Actions

A Bussan’s Lair

Bussans lair in high mountains or hills. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a Bussan as it sleeps.

When it is not sitting on his clutch of large warm eggs, the bussan spends it's time hunting prey to bring back to it's nest of Bussanlings. 

Lair Actions

On initiative count 20 (losing initiative ties), the Bussan takes a lair action to cause one of the following effects; the Bussan can’t use the same effect two rounds in a row:

  • Magma erupts from a point on the ground the Bussan can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
  • A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the Bussan on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
  • eggs begin to hatch! 1d4+1 eggs crack open spawning a Bussanling (uses the Pusododragons stat block) to attack the party for each egg.  

Regional Effects

The region containing a legendary Bussan's lair is warped by the Bussan’s magic, which creates one or more of the following effects:

  • Small earthquakes are common within 6 miles of the dragon’s lair.
  • Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
  • Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby.

If the Bussan dies, these effects fade over the course of 1d10 days.

SkylordAleksander

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