Huge Beast, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 32 (5d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Skills Intimidation +2
Damage Vulnerabilities Fire
Condition Immunities Frightened, Petrified
Senses Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 2 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1d6 + 1) slashing damage. 

 

Reactions

Screech. When in danger, the Baby Boars are able to let out a shrill screech in panic, both to startle their attacker, and to alert their parents, if close enough. The screech hear up to 300 feet away. Attackers receive a -4 on any hit that causes this reaction. 

Description

The Plains boars are stronger than a lot of the other creatures, and often much larger. Even the prepubescent boars are strong enough to be threat on their own, but most Messengers and tribesmen know not to mess with them due to the adults versions often violent reactions to their children being injured. 

Not as large as their adult counterparts, baby boars are still a large creature, starting anywhere near 3 feet tall and moving upwards from there, they are also extremely heavy, usually around 300 pounds. 

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

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