Special Trait Name. Natural Camouflage. The ability to alter the hue of the surface of their body to match any mostly monotone color to function as natural camouflage. Although they can remain even on vertical surfaces or be injured and still maintain this camouflage, any considerable muscle movement forces it to fade. The chameleon can attack with occasional tongue snaps that reach far further than their limbs otherwise could.
Action Name. Chameleon Attack
Tongue Snap . Melee Weapon Attack: +4 to hit, reach (5) ft., 1 target. Hit: (1d4 + 2) [bludgeoning]
Bite. Melee Weapon Attack: +4 to hit, reach touch, 1 target. Hit: (1d4 + 2) [force]
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Always Awake. Chameleon has no need to sleep it is always watching.
Ambusher. The Chameleon has advantage on attack rolls against any creature it has surprised.
Chameleon Skin. The Chameleon has advantage on Dexter (Stealth) checks made to hide.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments