Sticky. Any creature that touches the Crubul while it is in ooze form is automatically grappled. Items that touch it can be pulled out with a DC 15 Strength Check.
Entrap (Ooze Form Only). While in ooze form, it can swipe at anything with 5ft of it and automatically grapple them, if the target fails a DC 14 Dexterity Save.
Claw (Hardened Form Only). Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 10 (1d10 + 5) Slashing damage.
Bite (Hardened Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 20 (3d10 + 5) Piercing damage. The target must also roll a DC 13 Dexterity Save or be grappled in its jaws.
Harden. As a bonus action, it can harden its skin like rock. It can make claw and bite attacks in this form. Anything that starts its turn inside the Crubul (from ooze grappling or something), both the creature/object and the Crubul will take 16 (4d8) force damage.
Oozify. As a bonus action, it can turn itself into an oozey substance, it gains access to the Sticky trait in this form. It is immune to Bludgeoning, Slashing, and piercing damage in this form.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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