Gargantuan Monstrosity (Titan), Any Alignment
Armor Class 25 (natural armor)
Hit Points 8000 (33d20)
Speed 3 ft., Swim 2 ft. This creature is so big it can reach the ground for the first hundred feet in the water allowing it to swim
STR
30 (+10)
DEX
11 (+0)
CON
30 (+10)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws INT +5, WIS +9, CHA +9
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Dread of the colossus (3/day). Roll a 1d4, on a 4  roar and cause everyone within 400 ft to roll a CON DC check. If they fail it causes the creature to fly back 30 ft and take 4d12 damage and miss their next 2 actions

Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.

Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster. The tarrasque deals 30x more damage to objects and structures.

Actions

Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 150 ft., one target. Hit: 36 (60d12) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.

Claw. Melee Weapon Attack: +19 to hit, reach 160ft., one target. Hit: 28 (60d8 + 10) slashing damage.

Horns. Melee Weapon Attack: +19 to hit, reach 140ft., one target. Hit: 32 (60d10 + 20) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 300ft., one target. Hit: 24 (60d6 + 30) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the tarrasque's choice within 1800 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.

Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.

If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 150 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 450 feet of movement, exiting prone.

Legendary Actions

The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.

Attack. The tarrasque makes one claw attack or tail attack.

Move. The tarrasque moves up to half its speed.

Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.

Description

Unlike this monsters regular counterpart this one is Colossal and instead of 20x20 it becomes 300x300 

***NOTE TO THE DM

I know you probably realize this but don't use this creature unless you have a HUGE battle planned. As in an entire naval fleet or army vs this single monster.


 

This monster may be summoned with the Summon Tarrasque or Kraken Homebrew apell

 

Lair and Lair Actions

The colossal tarrasque's lair isn't much of a lair as it is its undead skeleton buried under hundreds of feet of dirt. In order to uncover it this creature must be summoned

Monster Tags: Titan

Habitat: Urban

titlo3

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