Antimagic Susceptibility. The bucket is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the bucket must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Minor Damage Transfer. While it is blinding a creature, some of the damage dealt to the bucket may be transferred. When the bucket is hit, the creature blinded must make a CON save (DC 5 + the damage dealt to the bucket). On a failure, they take half the damage dealt to the bucket. On a success, none.
False Appearance. While the bucket remains motionless, it is indistinguishable from a normal bucket.
Bad Helmet. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is blinded. Until the bucket is removed, the target is blinded, and the bucket can't be a bad helmet for another target.
Attack rolls by the target against the bucket have their disadvantage canceled out by the fact that the bucket is on their head. The target still has disadvantage on attacks made on other creatures, and attacks against them are done at advantage.
On the blinded creatures turn, they can attempt to escape by making an opposed Strength (Athletics) or Dexterity (Acrobatics) check against a Dexterity Check from the bucket. +4
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