Armor Class
15
(leather armor, shield)
Hit Points
30
(7d6 + 7)
Speed
30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Actions
Void Goblins make any combination of two attacks:
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
These particular Goblins appear to have been altered in some way. They resemble regular goblins, save the glowing purple eyes and a black-purple aura around them.
Goblins prefer hit and run tactics.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/6/2021 5:46:26 AM
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1
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1
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1
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Coming Soon
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9/7/2021 3:50:17 AM
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6
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1
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2
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Coming Soon
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