Small swarm of Small humanoids, Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 30 (7d6 + 7)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Void Goblins make any combination of two attacks:

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

 

These particular Goblins appear to have been altered in some way. They resemble regular goblins, save the glowing purple eyes and a black-purple aura around them.

Goblins prefer hit and run tactics.

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2021 5:46:26 AM
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9/7/2021 3:50:17 AM
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Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Espada_de_Relampago

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