Medium Humanoid (Human), Chaotic Evil
Armor Class 16 (scale mail)
Hit Points 130 (20d8 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws STR +7, DEX +6, WIS +3, CHA +7
Skills Athletics +7, Deception +7, Perception +3, Persuasion +7
Senses Passive Perception 13
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Two Minds of Madness. Bamcreck has advantage on all Intelligence, Wisdom, and Charisma saving throws.

Innate Spellcasting. Bamcreck’s innate spellcasting ability is Charisma. He can innately cast the following spells (spell save DC 15), requiring no material components:

At will: false life, silent image, detect magic

Spellcasting. Bamcreck is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:

Cantrips (at will): mind sliver, minor illusion, friends

1st–4th level (2 4th-level slots): charm person, enlarge/reduce, vampiric touch, confusion, blight, summon greater demon, enemies abound, hold person

Eldritch Mind. Bamcreck have advantage on Constitution saving throws that he makes to maintain his concentration on a spell.

Actions

Multiattack. Bamcreck makes three melee attacks: two with his scimitar and one with his dagger. Or Bamcreck makes two ranged attacks with his daggers.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) psychic damage.

Bonus Actions

Beseech Patron (Recharge 6). Bamcreck regains one expended warlock spell slot.

Reactions

Parry. Bamcreck adds 3 to his AC against one melee attack that would hit it. To do so, Bamcreck must see the attacker and be wielding a melee weapon.

Legendary Actions

Bamcreck can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bamcreck regains spent legendary actions at the start of its turn.

Scimitar Attack. Bamcreck makes an attack with his scimitar.

Sliver of Madness. Bamcreck casts the mind sliver spell.

Cast a Spell (Costs 3 Actions). Bamcreck casts a spell from his list of prepared spells, using a spell slot as normal.

Description

Bamcreck is the leader of the bandit gang called The Mad Howlers. He went insane after discovering a symbol of Demogorgon while rummaging through an old set of ruins with his former group of bandits. Now he and his fallowers terrorize the local settlements, bringing chaos and destruction with every raid. Just as the other voice in his head demands.

Monster Tags: NPChumanoidHuman

Habitat: ArcticCoastalDesertForestHillUrban

ThunderGriffon

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