Huge Giant, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +9, INT +3, WIS +4
Skills Perception +3
Damage Immunities Cold
Senses Darkvision 60 feet, Passive Perception 13
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits
Blinding Light. The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 17 Constitution saving throw or be blinded until the start of the walker's next turn.
Icy Doom. Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature. The walker doesn't require air, food, drink, or sleep
Actions

Multiattack. The giant makes two attacks.

Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) slashing damage and 18 (4d8) cold damage.

Cold Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 31 (4d12 + 5) cold damage.

Description

Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. In life they respect only brute strength and skill in battle, risen from the dead they will go to any lengths to serve the Frostmaiden.

Habitat: Arctic

TheDeathRay38

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