Medium Dragon, Unaligned
Armor Class 14 Natural
Hit Points 21 (3d8)
Speed 30 ft., Burrow 20 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2
Damage Resistances Lightning
Senses Passive Perception 12
Languages Understands Draconic but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 7 (1d8 + 3) [Piercing] damage. 

Claw. MeleeWeapon Attack: +5 to hit, range 5ft., 1 target. Hit: 4 (1d6 + 3) [Slashing] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Blue Guard Drake made of radiant light to serve as a steed for worthy Paladins.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

maxjukes

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