Gargantuan Monstrosity (Titan), Chaotic Good
Armor Class 24 Natural
Hit Points 700 (200d10 + 500)
Speed 50 ft.
STR
28 (+9)
DEX
18 (+4)
CON
27 (+8)
INT
8 (-1)
WIS
26 (+8)
CHA
19 (+4)
Saving Throws STR +17, CON +16
Damage Resistances All
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Stunned
Senses Passive Perception 14
Languages --
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Reforestation. Behemoth passively casts plant growth as the 8 hour variant.

Trample. Behemoth can enter the space of a large or smaller creature with out squeezing. When it does so, it deals 60(8d10+20) bludgeoning damage, and knocks the creature prone.

Charge. If Behemoth moves 50 ft. in one direction, then he automatically deals his tusks damage to all large and smaller creatures that he walks over, though they can make a CR 20 dex save to take half damage. After he has moved 50 ft. in one direction, the next tusk attack deals an extra 6d10 bludgeoning damage and the creature must make a DC 25 Strength saving throw or be knocked prone and stunned for 1 round.

Siege Monster. Behemoth deals three times damage to buildings and objects.

Titan power. Behemoths attacks count as magical in order to overcome resistances. 

Legendary Resistance (3/Day). If Behemoth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Behemoth makes two Claw attacks and two tusk attacks

Claw Attack. Melee Weapon Attack: +17 to hit, reach 20 ft., 1 target. Hit: 50 (7d10 + 15) slashing damage.

Tusk Attack. Melee Weapon Attack: +17 to hit, reach 20 ft., 1 target. Hit: 50 (7d10 + 15) bludgeoning damage. 

Legendary Actions

Behemoth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Behemoth regains spent legendary actions at the start of its turn.

Move (1 Action). Behemoth moves up to his speed.

Tusk (1 Action). Behemoth makes a tusk attack on an enemy in range.

Description

Behemoth resembles a prehistoric ground sloth with large, curved tusks resembling those of a mammoth, knuckle-walking in a way reminiscent to that of a gorilla. He is covered in brown fur, with his head resembling that of a mammoth with small ears and a short tapir-like trunk. Behemoth also has a row of serrated granite spines fortified with metal and ore running down his back. The ends of his forelimbs are tipped with broad fingers bearing very large claws like an anteater, with the hindlimbs being stouter for weight bearing; due to this, Behemoth is capable of standing on his hindlimbs. Behemoth's tusks also appear to have some sort of green algae or vines growing on them.

Monster Tags: Titanmonstrosity

KitNorsk

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