Reforestation. Behemoth passively casts plant growth as the 8 hour variant.
Trample. Behemoth can enter the space of a large or smaller creature with out squeezing. When it does so, it deals 60(8d10+20) bludgeoning damage, and knocks the creature prone.
Charge. If Behemoth moves 50 ft. in one direction, then he automatically deals his tusks damage to all large and smaller creatures that he walks over, though they can make a CR 20 dex save to take half damage. After he has moved 50 ft. in one direction, the next tusk attack deals an extra 6d10 bludgeoning damage and the creature must make a DC 25 Strength saving throw or be knocked prone and stunned for 1 round.
Siege Monster. Behemoth deals three times damage to buildings and objects.
Titan power. Behemoths attacks count as magical in order to overcome resistances.
Legendary Resistance (3/Day). If Behemoth fails a saving throw, it can choose to succeed instead.
Multiattack. Behemoth makes two Claw attacks and two tusk attacks
Claw Attack. Melee Weapon Attack: +17 to hit, reach 20 ft., 1 target. Hit: 50 (7d10 + 15) slashing damage.
Tusk Attack. Melee Weapon Attack: +17 to hit, reach 20 ft., 1 target. Hit: 50 (7d10 + 15) bludgeoning damage.
Behemoth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Behemoth regains spent legendary actions at the start of its turn.
Move (1 Action). Behemoth moves up to his speed.
Tusk (1 Action). Behemoth makes a tusk attack on an enemy in range.
Description
Behemoth resembles a prehistoric ground sloth with large, curved tusks resembling those of a mammoth, knuckle-walking in a way reminiscent to that of a gorilla. He is covered in brown fur, with his head resembling that of a mammoth with small ears and a short tapir-like trunk. Behemoth also has a row of serrated granite spines fortified with metal and ore running down his back. The ends of his forelimbs are tipped with broad fingers bearing very large claws like an anteater, with the hindlimbs being stouter for weight bearing; due to this, Behemoth is capable of standing on his hindlimbs. Behemoth's tusks also appear to have some sort of green algae or vines growing on them.
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Posted May 16, 2022I see no critical errors on Titanus Behemoth. The only minor error that I see is that Behemoth has a claw attack. Behemoth does not use his claws for anything except movement, making his tusks his primary weapon. The tusks aren't foolproof, however, as Titanus Amhuluk broke one with a single punch. I also see that you incorporated Behemoth's reforestation trait due to his radiation. Nice.
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Posted May 16, 2022I believe it was mentioned that Behemoth uses his claws by standing on his hind legs and striking. Not to mention, his Trample, Charge attack and tusks are powerful enough that he'd prefer using them.