Large Construct, Unaligned
Armor Class 15 (Natural)
Hit Points 30 (1d4)
Speed 15 ft., (Requires a user's Action)
STR
10 (+0)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Barrel Crab Controls. The creature inside uses its Action to make the contraption scuttle across the ground at a walking speed of 15 feet or make one attack with its pincer claws.

Barrel Crab Protection. While in the barrel with the hatch closed, a creature inside has total cover against attacks from outside the contraption.

Actions

Claws. (Requires a user's Action) +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage, and the target is grappled (escape DC 10).

Description

A Barrel Crab isn't actually a monster, it's an object. It resembles a crab with a barrel for a shell, six articulated metal legs, and a pair of forward-facing pincer claws. A hatch on the top of each barrel opens to reveal an interior compartment equipped with a small, leather-padded seat surrounded by levers, pedals, and gears. It is designed to hold a single Small humanoid, though a Medium humanoid can fit inside with some discomfort. The barrels are not airtight.

The rock gnomes of Gnomengarde built these crablike contraptions to grip and move other objects, rather like crude forklifts. However, the contraptions are so clumsy that they are useless for delicate work. They are just small enough to navigate Gnomengarde's 5-foot-wide passageways.

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2021 3:36:22 PM
6
3
1
Coming Soon
MELM0E

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