Lucid Rage. While raging can maintain all mental faculties.
Gifted Psychic: Grants Resistance to Psychic damage and the ability to inflict Psychic Backlash.
Psionic Rage: While raging has advantage to strength checks/saving throws, Melee attacks increase +2, Gains damage resistance to bludging, slashing, piercing. Along with that, all melee damage is converted into psychic damage as his attacks aim for his opponent's mind. 4/day.
Multiattack. Can make 2 attacks in an action.
Action Melee Attack. +1 Ravager Greatclub: +8 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 5) [bludgeoning] damage.
Action Melee Attack. +1 Soul Greatclub: (Raging) +8 to hit, reach 5ft., 1 target. Hit (2d8+7) [psychic] damage.
Action Ranged Attack. Mind-altering scream: DC 15 charisma save, range 60 ft., 1 target. Hit: # (1d10 + 4) [psychic] damage. Can only be used raging.
Lucid Rage: Can enter into a Rage.
Psychic Backlash. Whenever a hostile attempts to inflict psychic damage onto Calder, he may use his reaction to reflect it back, they must make a DC 15 charisma save or take the damage.
Description
Silver-Tongued and willful man. Only in a leadership position due to undying loyalty to his Commanders only functions as a sort of hitman to cover up problems unwanted by his General. Brown-eyed, and with shoulder-length brown hair typically is wearing a deep purple officer's uniform with a monstrous great club strapped on his back. While Raging his eyes turn a crimson red and he manifests a deep purple psionic club that instead of striking the body damages the mind.
Previous Versions
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9/7/2021 3:50:19 PM
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Coming Soon
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